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Vice Desk
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05-02-2011, 06:56 PM
Post: #21
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RE: Vice Desk
(05-02-2011 06:54 PM)Dave Wrote: ^ Yeah, there's been a Chinatown in LA since the late 1800's. In 1938 the original Chinatown was demolished to make way for the contruction of Union Station and had been relocated to just north of downtown. Oh okay, thanks Dave!
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05-02-2011, 08:32 PM
Post: #22
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RE: Vice Desk
The original Chinatown from the late 1800s extended over 15 streets. I'm not sure either how large the area was of Chinatown in the 1930s. All I know is that it consisted of two parts (New Chinatown and China City).
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05-03-2011, 04:23 AM
Post: #23
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RE: Vice Desk
(04-11-2011 10:31 AM)deus_ex_machina Wrote:(04-11-2011 08:42 AM)Canoxa Wrote:(04-11-2011 08:28 AM)deus_ex_machina Wrote: Pretty much everything was illegal back then except cigarettes and alcohol, which, interestingly enough, are both deadlier than all of the above in terms of mortality statistics. I think alcohol and cigs are more deadly BECAUSE their legal. If heroin and coke were legalized the stats for those would sky rocket. |
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05-06-2011, 01:20 AM
Post: #24
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RE: Vice Desk
I really hope there is lots of cases in Vice Desk im really interested and this sounds fun.
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05-06-2011, 01:22 AM
Post: #25
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RE: Vice Desk
Well there's 23 cases. That's about 4 cases per desk. Doesn't sound like a lot.
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05-06-2011, 01:38 AM
Post: #26
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RE: Vice Desk
I'm personally looking forward to the street crimes, they sound awesome.
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05-06-2011, 01:46 AM
Post: #27
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RE: Vice Desk
I want to talk down a jumper Other Guys style.
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05-06-2011, 01:50 AM
Post: #28
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RE: Vice Desk
(05-06-2011 01:22 AM)cpattersoniv Wrote: Well there's 23 cases. That's about 4 cases per desk. Doesn't sound like a lot. We have to see how elaborate these cases will be. I'm sure that the further we go into the game the longer it will take to solve these cases and that they will branch off at some point. ![]() |
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05-06-2011, 01:58 AM
Post: #29
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RE: Vice Desk
What do you mean branch off?
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05-06-2011, 04:29 AM
Post: #30
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RE: Vice Desk
By branch off I mean that you can follow different leads that lead to several different suspects.
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05-06-2011, 04:32 AM
Post: #31
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RE: Vice Desk
I don't think you can do that. There's different paths you can take based on the clues you find and questions you ask but they all lead to the guilty party.
If you arrest the wrong suspect you just go back out and find the right one. |
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05-06-2011, 04:45 AM
Post: #32
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RE: Vice Desk
Each case is suppose to be like one hour to an hour and a half long though right?
PSN: dancegrenade
twitter @dancegrenade http://dancegrenade.tumblr.com/ |
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05-06-2011, 04:54 AM
Post: #33
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RE: Vice Desk
Yup. Anywhere from 45 minutes to 90 minutes.
I imagine most will clock in right at 60 though. |
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05-06-2011, 04:59 AM
Post: #34
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RE: Vice Desk
Well then I am fine with that, since I will probably take much longer than the average joe
PSN: dancegrenade
twitter @dancegrenade http://dancegrenade.tumblr.com/ |
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05-06-2011, 05:01 AM
Post: #35
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RE: Vice Desk
(05-06-2011 04:32 AM)cpattersoniv Wrote: I don't think you can do that. There's different paths you can take based on the clues you find and questions you ask but they all lead to the guilty party. Check out this thread and give the article linked to in the OP a read. It covers the kind of thing you're talking about. |
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05-06-2011, 05:03 AM
Post: #36
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RE: Vice Desk
I'll have to do it tonight when I get home. It's blocked
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05-06-2011, 06:31 AM
Post: #37
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RE: Vice Desk
(05-06-2011 04:32 AM)cpattersoniv Wrote: I don't think you can do that. There's different paths you can take based on the clues you find and questions you ask but they all lead to the guilty party. Perhaps I should have elaborated more. No I don't think you will have more than one option to make a final arrest. But cases can be designed in such a way that it's pretty straight forward or made more difficult that more suspects, motives, alibis and such come into place. ![]() |
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05-06-2011, 11:27 AM
Post: #38
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RE: Vice Desk
I gotcha. They will branch off in that aspect. It all depends on what clues you find and how you do in interrogations.
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