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New interview with McNamara by IGN
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02-08-2011, 07:57 AM
(This post was last modified: 02-08-2011 08:02 AM by CDTOE.)
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New interview with McNamara by IGN
IGN has made a new interview with the director of L.A. Noire, Brendan McNamara. Most of the questions revolve around the research process that the team has gone through.
Click here to read Some new pics (click on them to get full resolution): |
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02-08-2011, 08:09 AM
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RE: New interview with McNamara by IGN
Good find and good read, thanks
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02-08-2011, 08:17 AM
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RE: New interview with McNamara by IGN
Arrrrrgh!! Ya beat me to it, man!! Great read though. Also Hilary commented in the comments section and he said that they'll be going to Rpckstar to see the game next week but they'll have an article embargo until early March. So he wants questions to ask them.
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02-08-2011, 08:40 AM
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RE: New interview with McNamara by IGN
Good read. I wonder if his back shriveled when the interviewer compared the game to GTA.
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02-08-2011, 09:09 AM
Post: #5
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RE: New interview with McNamara by IGN
Haha oh shit hella realistic graphics
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02-08-2011, 12:28 PM
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Map?
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02-08-2011, 12:52 PM
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RE: New interview with McNamara by IGN
nah, there was an older pic where cole was in the same room i think.
Brink, La Noire, Agent, and hopefully Hitman 5?
![]() ![]() |
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02-08-2011, 08:05 PM
(This post was last modified: 02-09-2011 12:45 AM by Dave.)
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02-08-2011, 10:36 PM
Post: #9
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RE: New interview with McNamara by IGN
Thanks for posting the link dude.
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02-09-2011, 02:44 AM
Post: #10
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RE: New interview with McNamara by IGN
thats nice to read, i hope they will release new trailer soon. (not "very soon" like R* dudes always says)
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02-13-2011, 01:01 PM
Post: #11
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RE: New interview with McNamara by IGN
I found another interview, and looks like more interesting.
Part I: http://www.ifc.com/news/2011/02/intervie...rendan.php Part II: http://www.ifc.com/news/2011/02/intervie...ndan-1.php Part III: http://www.ifc.com/news/2011/02/intervie...ndan-2.php Part IV: http://www.ifc.com/news/2011/02/intervie...ndan-3.php Interesting fact! Quote:Q: Right. That's an interesting point. Because you are using actual talent for visuals and not just voice, you're dependent on their whole performance in a much more important way than traditional mo-cap. |
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02-13-2011, 06:35 PM
Post: #12
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RE: New interview with McNamara by IGN
Thanks Bleichert.
Interesting quotes: Quote:And speaking of trailers, in the second one from a few weeks ago, you guys teased the serial killer. Do you feel that's giving away too much at this point, with a couple of months to go before the game comes out? Quote:So, to wrap up, is there another genre of film or literature that you would love to kind of play around in the way you have in noir? |
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02-13-2011, 06:41 PM
(This post was last modified: 02-13-2011 06:42 PM by Bleichert.)
Post: #13
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RE: New interview with McNamara by IGN
@CDTOE
I still don't understand this part "And when you're talking to him you see that part of his hair go up and down." and the part where Cole got sneezed. What does it mean? |
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02-13-2011, 07:11 PM
Post: #14
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RE: New interview with McNamara by IGN
The hair thing is a technical problem caused by Motionscan when the actor doesn't adjust his face properly while he's on the chair. If I remember good, in one of the interviews with McNamara, he said that for an actor's face to be captured within the frames properly, he shouldn't move his face forward or backward for a couple of centimeters.
The part about sneezing is about Cole sneezed in one of the scenes. McNamara described how Cole's face skin goes red during the scene in which he sneezes, and then the redness starts to disappear. It's not something you will constantly see during the game, but it could be a way to show how amazing Motionscan is. |
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02-13-2011, 07:29 PM
Post: #15
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RE: New interview with McNamara by IGN
(02-13-2011 07:11 PM)CDTOE Wrote: The hair thing is a technical problem caused by Motionscan when the actor doesn't adjust his face properly while he's on the chair. If I remember good, in one of the interviews with McNamara, he said that for an actor's face to be captured within the frames properly, he shouldn't move his face forward or backward for a couple of centimeters.I see, thx for the explanation. I'm curious to see how 'their hair go up & down' ![]() Maybe any detail explanation on this? Like what or how the hair is go up & down? |
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02-13-2011, 08:26 PM
(This post was last modified: 02-13-2011 08:29 PM by CDTOE.)
Post: #16
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RE: New interview with McNamara by IGN
Well, to be more detailed, he meant that when they want to re-capture a scene by Motionscan, they face difficulties such as the changes that occur on Aaron staton's hair for example. His hair's style needs to be done in a certain way, but the problem when they want to re-capture a scene but his hair changes a little bit. Let's take another example, would it be normal to capture his face when his weight was 70kg and it when increases to 80kg? would he look the same in all the scenes?
That what McNamara meant by his hair goes up and down. If you watched behind the scenes trailer, you will see that each morning before going into the capturing process, each actor should visit a hair saloon inside he studio to shave his hair in a certain fixed way so that he looks the same in all the scenes. |
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02-13-2011, 08:41 PM
Post: #17
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RE: New interview with McNamara by IGN
(02-13-2011 08:26 PM)CDTOE Wrote: Well, to be more detailed, he meant that when they want to re-capture a scene by Motionscan, they face difficulties such as the changes that occur on Aaron staton's hair for example. His hair's style needs to be done in a certain way, but the problem when they want to re-capture a scene but his hair changes a little bit. Let's take another example, would it be normal to capture his face when his weight was 70kg and it when increases to 80kg? would he look the same in all the scenes?I see. Too bad Brendan McNamara and his team can't fix that problem. He says it's really difficult to fix. Because you'd have to go in there and change lots and lots of frames
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02-13-2011, 11:12 PM
Post: #18
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RE: New interview with McNamara by IGN
Honestly, I think it's a small thing. They more than likely tried their best to make sure that those things just about never happen. We probably won't even notice until we specifically start poking around for those things. Especially, something as big as the sneezing part. They probably specifically went in and removed that.
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02-14-2011, 01:45 AM
Post: #19
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RE: New interview with McNamara by IGN
There seems to be some confusion about what he meant. All he's talking about is continuity. If scenes in a film aren't shot in chronological order or on the same day there may be slight differences from one scene to the next. The only way to solve the problem once scenes have been filmed would be to digitally alter every frame. This is exactly the same with L.A. Noire.
The exact styling of a person's hair is something that's almost impossible to recreate so there will often inevitably be slight continuity errors. Phelps's hair going 'up and down' would be because they are mixing recordings from different days in the same in-game conversation. Imagine Aaron Staton painted his face blue for one day of filming and Team Bondi mixed that footage with the rest. In some coversations Phelps's face would turn blue and back to normal again. It's the same with hair or anything else on a person's head that MotionScan records. As for the sneeze thing, McNamara wasn't saying that the sneeze was something that needed to be edited out, he was saying that during a recording session Staton sneezed and it was captured like anything else would be. He was saying that if the sneeze was used you'd have to use footage that was recorded before and after to keep continuity as Staton's face went a little red and there would be an obvious and unacceptable jump as Phelps's face changed colour if you didn't. |
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02-15-2011, 02:29 AM
(This post was last modified: 02-15-2011 03:09 AM by CDTOE.)
Post: #20
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RE: New interview with McNamara by IGN
Two new interviews:
http://www.fastcompany.com/1724050/la-no...motionscan http://www.pastemagazine.com/articles/20...la-no.html The most interesting quotes which contain new information and more insight into Motionscan: Quote:Will some crimes simply be unsolvable if you can’t break the suspect or get a confession? Quote:Will there be some cases that can be solved exclusively without violence and vice versa? Quote:When does the Black Dahlia storyline start appearing, and how prevalent is it in non-dahlia episodes? Quote:How has using MotionScan changed the way you write a game, direct a game? Quote:After the camera rig puts all of the footage into the software, what happens then? What kind of compositing is done? And how much work is needed after that to get it into the game? Quote:And what are the plans for MotionScan beyond L.A. Noire? Will it be used in other Rockstar games or TakeTwo games? Licensed out to other companies? |
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