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Social Club integration
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04-29-2011, 08:43 AM
Post: #21
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RE: Social Club integration
Holy shit though guys, look at how many streets are packed into that map. That's insane!
Forget it, Jake; it's Chinatown...
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04-29-2011, 10:37 AM
(This post was last modified: 04-29-2011 10:37 AM by Hurrikane.)
Post: #22
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RE: Social Club integration
I resized the picture for you guys/gals. Eat your heart out JJ lol.
Yes many many streets and alley ways.
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04-29-2011, 10:49 AM
Post: #23
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RE: Social Club integration
Hahaha holy crap there's probably like a million streets in that map.
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04-29-2011, 10:55 AM
(This post was last modified: 04-29-2011 10:56 AM by InSAn3 KAn3.)
Post: #24
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04-29-2011, 11:18 AM
Post: #25
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04-29-2011, 11:20 AM
(This post was last modified: 04-29-2011 11:20 AM by Duxfever.)
Post: #26
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RE: Social Club integration
(04-29-2011 11:18 AM)Dave Wrote:(04-29-2011 10:55 AM)InSAn3 KAn3 Wrote: Not to mention the other tons of streets that are dimmed on the left side there If that's true, then why would they do that D: |
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04-29-2011, 11:40 AM
Post: #27
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RE: Social Club integration
Why would they grey-out the roads? Because the game's map is meant to be part of Los Angeles, rather than self-contained world like Liberty City.
If that's not what you meant then I don't know
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04-29-2011, 12:15 PM
Post: #28
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RE: Social Club integration
That's a very odd looking map. I feel like I'll always be going diagonal LOL.
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04-29-2011, 12:17 PM
(This post was last modified: 04-29-2011 12:22 PM by AUSBEN.)
Post: #29
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RE: Social Club integration
Holy shit,
cant fucking wait anymore!! (03-15-2011 09:51 AM)Niall Wrote: "Ask The Community" Lol PSN wont be able to use the social club feature untill sony is not getting attacked again. The hackers are crazy this time they wont stop anytime soon unless there demands are met, Allowing Jailbreak etc.. |
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04-29-2011, 12:24 PM
Post: #30
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04-29-2011, 12:32 PM
Post: #31
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RE: Social Club integration
Because it's likely that since you are always on the case, you can't go past the point of jurisdiction. That's my guess.
Forget it, Jake; it's Chinatown...
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04-29-2011, 12:49 PM
Post: #32
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04-29-2011, 08:21 PM
Post: #33
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RE: Social Club integration
(04-29-2011 12:24 PM)Duxfever Wrote:(04-29-2011 11:40 AM)Dave Wrote: Why would they grey-out the roads? Because the game's map is meant to be part of Los Angeles, rather than self-contained world like Liberty City. Obviously there have to be borders and this is the way they've chosen to implement them. In my opinion, it's better to be limited to part of what appears to be a much larger city than to have a disproportionately small Los Angeles surrounded by water, for example. |
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04-29-2011, 09:07 PM
Post: #34
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RE: Social Club integration
(04-29-2011 08:21 PM)Dave Wrote:(04-29-2011 12:24 PM)Duxfever Wrote:(04-29-2011 11:40 AM)Dave Wrote: Why would they grey-out the roads? Because the game's map is meant to be part of Los Angeles, rather than self-contained world like Liberty City. I hope they are no invisible walls the way the map is shaped. Does no one else realize that we will constantly be turning corners just to crash into a invisible wall ?
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04-29-2011, 10:45 PM
Post: #35
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RE: Social Club integration
@Ausben, let's hope not, hopefully ir will be back up. In the picture you attached with the clues found, that is a nice amount of investigating to do, 12 clues to be found for this case. I can see it know the much harder cases later in the game probably will have upwards of 20 or so clues to find, we will be searching for a while, going back to the scene and interviewing mnay people on specific high profile cases.
@Dave, If i recall the project 1947 gentleman had stated the map was a boomerang shape, or do you think he saw something he didn't? However you did note that the bottom right of this specific map released is still missing some roads in the bottom right, do you like this map choice from what you have seen? |
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04-29-2011, 11:29 PM
Post: #36
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RE: Social Club integration
@Hurrikane Nathan (1947 Project) described the map as 'an oblong affair, kind of a boomerang shape', which fits the image pretty much perfectly.
Do I like the map? Absolutely! Downtown L.A. in the late 40's was a fascinating place. I could - and probably will - spend hours just taking in the sights and visiting places that no longer exist. I can't help thinking that people who don't know about the history of the city will be missing out a little bit. I could go on, but that talk is probably best suited to the Map thread rather than here. |
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05-02-2011, 10:13 PM
Post: #37
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RE: Social Club integration
You get the Chicago Lightning suit for joining the Social Club, right?
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05-02-2011, 10:25 PM
Post: #38
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RE: Social Club integration
(05-02-2011 10:13 PM)DefinitelyPsychotic Wrote: You get the Chicago Lightning suit for joining the Social Club, right? Yup, the suit will be unlocked when you sign in to the Social Club from the main menu in-game. You can sign up at http://socialclub.rockstargames.com/ if you're not already a member. More info on L.A. Noire's Social Club features can be found here. |
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05-06-2011, 03:23 AM
Post: #39
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RE: Social Club integration
Off topic. I hope you can place markers on the map and it'll draw out the route for you. I feel like i'll always be going diagonal.
On topic. I took care of my social club info last night so I'll be able to sign in and get my Chicago Lightning Suit. |
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05-06-2011, 03:32 AM
Post: #40
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RE: Social Club integration
i dont care about those greyd out areas this map is awsome, i guess i wont be memorizing these road like other R* games
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